
And if (when) you fail a boss that’s that run over with. Then you get to take on a boss and inevitably get your arse handed to you, at least at first. Vitae is also used to assign Memories (modifiers) to Daughters abilities. You then take on Recollections (a roguelike run through) where you close Synapses (missions), earning Vitae to germinate more Daughters. You do this by wielding your Daughters against the massed hordes of nightmares, cultists and other agents of this unknowable darkness.Įach Daughter is germinated (actually the official term used in-game, because this game really likes using obtuse terminology) and is assigned a type Shieldbearer, Souslinger or Blademaster (essentially tank/defensive, ranged and offensive units). Your role is The Mother, an eternal being fighting through the ages against the Suffering. The mission fails if all Daughter's die.Othercide is probably what you’d get if you made XCom but the designers had been obsessed with 90’s Brandon Lee goth swansong The Crow and 18th century plague doctors. And then put a central roguelike mechanic in it. Each dead enemy contributes a specific value to the killing Daughter's gauge when a Daughter's gauge is full, she automatically exits the level.
Penance (new type): Fill gauges by killing enemies with different Daughters. The mission fails if all daughters die or time expires. The mission ends when you successfully destroy the resilient but inactive Lost Soul before it unleashes its devastating attack. Ritual: Eliminate the Lost Soul before time runs out. If the bright soul leaved the combat, the result is considered a victory even if all Daughters die. The death of the Bright Soul constitutes the fail condition, although the Daughters may still reach the extraction zone and leave the mission if this occurs. Escort a frail Bright Soul to the designated extraction point while fending off attackers. The fail condition is the death of all Daughters. Survive several waves of enemies and reach a randomly activated extraction point after a determined period of time. Survival: Leave after a predetermined amount of time. The mission ends when the last enemy is destroyed, and the fail condition is to have all Daughters die. This allows the player to re-do missions that may not be going so well, although this is nor recommended. The next time the game is booted up, the synapse will restart with no other penalties. The game is saved at the beginning and ending of a synapse, thus, quitting the game during a synapse means losing all progress made in it. This, however, is not valid in Rescue, Ritual or Survival missions, where fleeing the synapse means abandoning any daughters still inside, thus forfeiting them.Ĭompleting Synapses is the main method of obtaining Vitae and Experience, as well as accumulating Shards for the next recollection. Fleeing a synapse allows the player to cut their losses, safeguarding any Daughters that are still alive with whatever HP they currently have.
These have varying levels of difficulty, and present specific objectives that must be achieved using a maximum of 2 to 5 Daughters (depending on the mission). Daily missions in Othercide are called Synapses.